Large City: Pa̋ngy Haw̌wr Ni̋ēkēä

Pa̋ngy Haw̌wr Ni̋ēkēä

Pa̋ngy Haw̌wr Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceĪchnḱyǐyátzmb̪v Region
RegionNostia Mbë Kron Moorland
Founded1307
Community LeaderLord Brêpî Shêgèqth Zepîv
Area53 km2 (21 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2754 m (9035 ft)
Average Yearly Precipitation297 cm/y (116 in/y)
Population12659
Population Density238 people per km2 (602 people per mi2)
Town AuraMysticism
Naming
Native namePa̋ngy Haw̌wr Ni̋ēkēä
Pronunciation/peɪ̯̋ŋiː/ /hɒ̌wɜː/
Direct Translation[handcuff] [honey]
Translation[Not Yet Translated]

Pa̋ngy Haw̌wr Ni̋ēkēä (/peɪ̯̋ŋiː/ /hɒ̌wɜː/ [handcuff] [honey]) is a subtropical Large City located in the Īchnḱyǐyátzmb̪v Region of the Goblin Tribes.

The name Pa̋ngy Haw̌wr Ni̋ēkēä is derived from the Goblin language, as Pa̋ngy Haw̌wr Ni̋ēkēä was founded by Ca̋mp̪v Ya̋chīb 'Sarina Maeve' Mboīnḱ Bénḱ Mpféch Réchīb Ya̋nvé̄, who was culturaly Goblin.

Climate

Pa̋ngy Haw̌wr Ni̋ēkēä has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 6°C (42°F). Pa̋ngy Haw̌wr Ni̋ēkēä receives an average of 297 cm/y (116 in/y) of precipitation, most of which comes in the form of rain during the summer. Pa̋ngy Haw̌wr Ni̋ēkēä covers an area of nearly 53 km2 (21 mi2), and an average elevation of 2754 m (9035 ft) above sea level.

Overview

Pa̋ngy Haw̌wr Ni̋ēkēä was founded durring the early 14th century in winter of the year 1307, by Ca̋mp̪v Ya̋chīb 'Sarina Maeve' Mboīnḱ Bénḱ Mpféch Réchīb Ya̋nvé̄. The establishment of Pa̋ngy Haw̌wr Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Pa̋ngy Haw̌wr Ni̋ēkēä was built using the conventions of Goblin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Pa̋ngy Haw̌wr Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Pa̋ngy Haw̌wr Ni̋ēkēä is buildings are arranged arround a network of premissive baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Pa̋ngy Haw̌wr Ni̋ēkēä's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Pa̋ngy Haw̌wr Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Pa̋ngy Haw̌wr Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Pa̋ngy Haw̌wr Ni̋ēkēä is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Pa̋ngy Haw̌wr Ni̋ēkēä long.

Civic Infrastructure

Pa̋ngy Haw̌wr Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Pa̋ngy Haw̌wr Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Pa̋ngy Haw̌wr Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Pa̋ngy Haw̌wr Ni̋ēkēä's parks.

Pa̋ngy Haw̌wr Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Pa̋ngy Haw̌wr Ni̋ēkēä.

Pa̋ngy Haw̌wr Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Pa̋ngy Haw̌wr Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Pa̋ngy Haw̌wr Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Pa̋ngy Haw̌wr Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Pa̋ngy Haw̌wr Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Pa̋ngy Haw̌wr Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Pa̋ngy Haw̌wr Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Pa̋ngy Haw̌wr Ni̋ēkēä's public wards, blessings, and other arcane systems.

Pa̋ngy Haw̌wr Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.

Pa̋ngy Haw̌wr Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Pa̋ngy Haw̌wr Ni̋ēkēä's grid is powered by a god's will and kindness.

Pa̋ngy Haw̌wr Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Pa̋ngy Haw̌wr Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Pa̋ngy Haw̌wr Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Pa̋ngy Haw̌wr Ni̋ēkēä's natural decorations nor waterways.

Pa̋ngy Haw̌wr Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Pa̋ngy Haw̌wr Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Pa̋ngy Haw̌wr Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Pa̋ngy Haw̌wr Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Pa̋ngy Haw̌wr Ni̋ēkēä there is no wind.

The Church Grim near Pa̋ngy Haw̌wr Ni̋ēkēä are known to be quite timid.

Pa̋ngy Haw̌wr Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Truename Magic energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 35
  • Farm Laborer: 70
  • Hunters: 43
  • Milk Maids: 32
  • Ranchers: 16
  • Ranch Hands: 38
  • Shepherds: 31
    • Farmland: 51395 m2
    • Cattle and Similar Creatures: 3164
    • Poultry: 37977
    • Swine: 2531
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1265

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 30
  • Bookbinders: 15
  • Buckle-makers: 17
  • Cabinetmakers: 28
  • Candlemakers: 40
  • Carpenters: 38
  • Clothmakers: 36
  • Coach and Harness Makers: 13
  • Coopers: 31
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 28
  • Farrier: 101
  • Furriers: 8
  • Glassworkers: 38
  • Gunsmiths: 26
  • Harness-Makers: 12
  • Hatters: 23
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 36
  • Locksmiths: 12
  • Matchstick makers: 18
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 17
  • Plasterers: 16
  • Pursemakers: 22
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 11
  • Saddlers: 22
  • Scabbardmakers: 26
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 11
  • Soap and Tallow Workers: 41
  • Tailors: 72
  • Tanners: 16
  • Upholsterers: 18
  • Watchmakers: 16
  • Weavers: 37
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 19
  • Butchers: 34
  • Chandlers: 33
  • Chicken Butchers: 31
  • Entrepreneurs: 12
  • Fine Clothiers: 33
  • Fishmongers: 33
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 46
  • Spice Merchants: 17
  • Wine-sellers: 25
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 66
  • Barbers: 51
  • Coachmen: 17
  • Cooks: 63
  • Doctors: 28
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 45
  • Healers: 40
  • Housekeepers: 33
  • Housemaids: 74
  • House Stewards: 36
  • Inns: 12
  • Laundry maids: 26
  • Maidservants: 43
  • Nursery Maids: 21
  • Pastrycooks: 42
  • Restaurateur: 57
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 30
  • Long Haul Couriers: 32
  • Dockyard Workers: 24
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 35
  • Millers: 28
  • Miners: 28
  • Oilmen and Polishers: 19
  • Postmen: 31
  • Pure Finder: 16
  • Skinners: 31
  • Sugar Refiners: 7
  • Tosher: 18
  • Warehousemen: 43
  • Watercarriers: 27
  • Watermen, Bargemen, etc.: 38

Skilled Laborers

  • Accountants: 16
  • Alchemist: 19
  • Clerk: 25
  • Dentists: 13
  • Educators: 35
  • Engineers: 18
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 28
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 30
  • Fixers: 15
  • Kami Clerk: 27
  • Landlords: 25
  • Lawyers: 15
  • Legend Keepers: 20
  • Militia Officers: 84
  • Monks, Monastic: 38
  • Monks, Civic: 40
  • Historian, Oral: 28
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 29
  • Priests: 55
  • Rangers: 17
  • Rat Catchers: 19
  • Scholars: 18
  • Spiritualist: 23
  • Slayers: 7
  • Storytellers: 46
  • Military Officers: 40

Cottage Industries

  • Brewers: 38
  • Comfort Services: 60
  • Enchanters: 14
  • Herbalists: 13
  • Jaminators: 50
  • Needleworkers: 45
  • Potters: 21
  • Preserve Makers: 36
  • Quilters: 17
  • Seamsters: 57
  • Spinners: 40
  • Tinker: 14
  • Weaver: 32

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 20
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 11
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 42
  • Writers: 46

Produce Industries

  • Butter Churners: 46
  • Canners: 35
  • Cheesmakers: 50
  • Ice Merchants: 5
  • Millers: 26
  • Picklers: 20
  • Smokers: 15
  • Stockmakers: 14
  • Tobacconists: 19
  • Tallowmakers: 28

4745 of Pa̋ngy Haw̌wr Ni̋ēkēä's population work within a Foundational Occupation.

7155 of Pa̋ngy Haw̌wr Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 759 (6%) are noncontributers.

Points of Interest

Pa̋ngy Haw̌wr Ni̋ēkēä has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

The center of Pa̋ngy Haw̌wr Ni̋ēkēä's town square was built around an ancient standing stone.

POI

History

The the a harp of Summoning, an a harp imbued with great amounts of Summoning energies was created in Pa̋ngy Haw̌wr Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History